![]() Besides a few minor framerate hickups (in non-critical sections) it ran fine and if you like 3D or portability, you might even find it to be the best of all versions. It has a nice 3D effect, which suffers from ghosting during the sequences though. Rayman didn’t throw rays of energy but instead fists like in Rayman 1 and 3.The best version is the Dreamcast one, but the 3DS version is almost identical. The levels were different and the enemies were from the final version but the dark catapillar was pink instead of black in the beta. In the beta video there are loads of beta stuff. The fourth screenshot takes place in a level called the Whale Bay, where the pirate seal is not red in the final version. The difference is that there was no flower platform in the final version of the level, there was only one globox kid waiting for you, and Rayman looks diferent. The third screenshot takes place in a level called the Woods of Light. The second screenshot it takes place in the Iron Mountains, the diference there was that Ly the fairy wasn’t shown in that level in the final version. And there was a purple lum and it looked kind of different from the final version. The differences are that there wasn’t a giant orange mushroom in there and the place where the walking shell comes from was not a doghouse. As he says: “Alright in the first picture there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of this level I think (because the walking shell’s starting point which is now the doghouse is close to the thorn pit). The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences.
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